The Spire only grows.
A tower you build by buying, and collect rent on by holding.
Draft docs · rough copy · numbers are the current design and may change before launch.
01What is The Spire
The Spire is one token, $SPIRE, trading in a single Uniswap v4 pool. There is no separate game server — the tower is the market. Every buy pushes the tower higher. Whoever puts the most into a Floor claims its Relic — an NFT deed. Awaken that Relic and you become the Floor's Keeper, collecting Rent — the income funded by the Toll that every trade pays.
There are 4,269 Floors. The tower only goes up. When it tops out, the Spire opens and enters its rent-collecting era, The Reign.
02The Climb
The tower's height is set by how many tokens have been bought, at the all-time high — it ratchets up and never falls. Every X tokens bought raises it one Floor, up to Floor 4,269 where the last token is sold.
- Buying pushes the tower up. Selling never lowers it — the Floor you reached stays reached.
- A single large buy can sweep several Floors at once; the buyer wins every Floor they sweep.
- The higher the Floor, the more POWER it carries — and the more Rent it earns.
03Claiming a Relic
While the tower sits on a Floor, whoever has put the most into that Floor is its leader. When the tower climbs past, the leader wins that Floor's Relic. You Claim it to mint the NFT to your wallet — a tradeable ERC-721 deed (a whale who swept many Floors mints them whenever they choose to spend the gas). A freshly minted Relic is Dormant: it carries the right to become Keeper, but earns nothing until you Awaken it.
One Relic per Floor. Whales who sweep many Floors win them all — capital that pushes the tower up is what earns the deeds.
04Awaken & Keepers
To turn a Dormant Relic into a rent-earning Keeper seat, you Awaken it: lock a fixed amount of $SPIRE (the Floor's stake) into the Floor. Awakened, your Relic earns Rent by its POWER.
- Awaken = hold the Relic and lock the stake. Both are required to earn.
- Each Floor's stake is fixed by the contract (set from the price curve), and always sized so that winning the Floor already gave you enough $SPIRE to Awaken it.
05Rent & POWER
Every Floor has a fixed POWER — higher Floors carry more. Rent from the Toll is split among all active Keepers in proportion to POWER, continuously.
| Floor | POWER | Meaning |
|---|---|---|
| 1 | 1 | base |
| 1,000 | ~31,600 | mid tower |
| 4,269 (Peak) | ~278,900 | top |
POWER grows faster than the Floor number (POWER = Floor^1.5), so high Floors are meaningfully richer to hold over the long run. New Keepers joining never dilute Rent already accrued to existing Keepers — they only share in Rent that flows after they Awaken.
06The Toll
The Toll is the tax that funds Rent — Tenants pay the Toll, Keepers collect the Rent. It's paid in ETH and never leaves the system as team profit (aside from a small NFT royalty).
- Buy Toll — 1%. A flat 1% on every buy, taken in ETH. It starts funding Rent from the very first buy.
- Sell Toll — 10% → 1%. Sell right after buying and you pay 10%. It decays 0.1% for every Floor the tower climbs above your highest buy, down to a 1% floor after 90 Floors. The longer you hold as the Spire climbs, the less you pay — settling at 1%. Tokens you received peer to peer are untracked and pay the full 10%.
Every Toll splits: 70% into the live Rent pool for Keepers, 30% reserved in the Capstone Vault for the milestones below.
07Districts
The tower is split into 43 Districts of 100 Floors each — the band you navigate by (e.g. "District 12 · Floors 1,101–1,200"). Every District wears one of five themes, climbing from the depths to the top, and each theme tints your Relic's art.
| Floors | Theme |
|---|---|
| Floors 1–800 | The Undercroft |
| 801–2,000 | The Bazaar |
| 2,001–3,200 | The Works |
| 3,201–4,200 | The Heights |
| 4,201–4,269 | The Peak |
So "Floor 1,204 · The Bazaar" just means that Floor lives in the Bazaar band of the tower.
08Milestones & the Capstone
The Capstone Vault (that reserved 30%) is released in three milestones as the tower climbs — a Slay-the-Spire-style three acts. Each milestone empties the Vault to that point, so a good run gets paid at the first one; nothing sits locked forever.
| Milestone | At | Reward goes to |
|---|---|---|
| Cornerstone | ~Floor 919 | all active Keepers, by POWER |
| Keystone | ~Floor 2,689 | all active Keepers, by POWER |
| Capstone + Crown | Floor 4,269 | Keepers by POWER, plus a Crown to the Peak |
09The Reign
When the last Floor is claimed, the Spire tops out and the climb freezes. The tower enters The Reign: all 4,269 Keeper seats are set, the Toll settles to a flat 1%, and 100% of it flows to Rent forever. A Relic becomes a perpetual rent-collecting asset — thin per day, but paid for as long as $SPIRE trades.
This is the arc: The Land Grab → The Reign. First everyone races to claim and build; then it settles into a landlord economy.
10Relics as NFTs
Every Relic is a standard ERC-721 you fully own and can trade anywhere — OpenSea, Blur, or peer to peer. The art is that Floor's chamber, generated for all 4,269 (District-tinted, with ornate one-offs for Landmark Floors).
- Selling a Relic transfers the deed only — your locked coins return to you, and the Relic arrives Dormant for the buyer.
- Secondary sales carry a small royalty (≈5%) that supports the project.
11Risks
$SPIRE is an experimental on-chain game, not an investment. The tower only grows while people keep buying; when buying stops, the climb stops and Rent thins out. Rewards come entirely from the on-chain Toll on trading activity — there is no external yield. Parameters are written into the contract at launch and cannot be changed. Smart contracts carry risk. Never put in more than you can afford to lose. Nothing here is financial advice.
12FAQ
Do I need to Awaken to keep my Relic?
No. You own the Relic regardless. Awakening only turns on Rent; it can be toggled any time.
If I sell all my $SPIRE, do I still collect Rent?
No. Earning requires holding the Relic and keeping the stake locked. Unlock or sell and you stop.
Can the team change the rules later?
No. The parameters are immutable at launch — changing them would break trust, so they're fixed.
What happens to a Floor nobody Awakens?
It stays Dormant and earns nothing until someone (the owner, or a buyer of the deed) Awakens it.